King’s Field | FromSoftware’s debut paved the way for Dark Souls and Elden Ring (2024)

Released in 1994, action RPG King’s Field established the tone and style that would one day make FromSoftware an international powerhouse with Dark Souls and Elden Ring. Damiano takes a look back…

My warrior can barely muster the strength to even sit at the bonfire. Huddled in front of its dying embers, he seems lost in thought – perhaps recalling past challenges and those still to come. There are a scant few minutes to catch a breath and fill up the Estus flasks before it’s time to fight again.

It’s the kind of bleakly reflective moment you’ll commonly find in FromSoftware’s Soulsborne universe, as made famous by the likes of Dark Souls, Demon’s Souls and Elden Ring. But how did the studio come to develop one of the most successful runs of RPG in the history gaming? The answer lies far back in time, and the studio’s 1994 debut.

FromSofware was originally founded in Shibuya, Tokyo in 1986 by Naotoshi Zin, who’s still the company’s representative today. The company initially worked on something far more dark and gloomy than any of its later RPGs, however: business software. With the advent of the new console generation, though, FromSoftware decided to expand its horizons. First emerging in 1994 as a Japanese PlayStation 1 exclusive, King’s Field was the studio’s debut and among the first titles available at launch for Sony’s new console.

While Japanese magazines weren’t exactly enthusiastic, the public liked what FromSoftware had to offer, making King’s Field a modest commercial success. Despite this, the studio’s first foray into darkness remained unreleased outside of Japan, though a fan-made English translation was made available years later.

Still, ASCIIware took interest in the studio, arranging a western release for the sequel. Indeed, the first game to arrive on our shores was 1995’s King’s Field II. But, in a classic case of renaming confusion, ASCIIware simply renamed it King’s Field, with King’s Field III becoming King’s Field II and so on. In the original title, the protagonist is Jean Alfred Forrester, son of the captain of the guard in the kingdom of Verdite. Jean is looking for information about his father, who disappeared while trying to purge the kingdom of the demons that have plagued it for years.

King’s Field | FromSoftware’s debut paved the way for Dark Souls and Elden Ring (3)

NPC dialogue does much to underscore King’s Field’s benighted atmosphere. Credit: FromSoftware.

Further afield

In the second game, the Moonlight sword – a precious weapon of Verdite – is stolen, so it’s up to Prince Alexander to embark on a dangerous journey to find it and restore balance to the kingdom. In the third and final title, the king’s son, Lyle, goes on a similar quest to restore peace and happiness, again via the Moonlight sword.

Narratively, the first three King’s Field titles could be considered a trilogy. There’s little difference between them aside from slight cosmetic updates, lore and quality of life improvements. At heart, they’re first-person RPGs, where players explore, kill monsters, upgrade equipment and complete subquests.

In a way that will be familiar to Dark Souls veterans, the narrative in the King’s Field series is presented in fragments, with NPCs relating bits and pieces of information, often in a cryptic way. Those characters are usually found in cities, which work as a respite from the combat which, for the most part, takes place in underground caves, crypts and lairs. Overall, King’s Field series can be described as a dungeon crawler; while all the various caves and lairs are connected to create the illusion of freedom, there’s no real open world to explore in the King’s Field trilogy.

After a break, King’s Field returned for the final time on the PlayStation 2. Released in 2001, King’s Field: The Ancient City was the fourth title (well, the third in the west) in the series. But despite the studio banking on a triumphant return, critics weren’t happy. IGN gave it a 66, commenting that “desperate adventurers could find a lot to like”. Even GamePro, who wrote a positive review, added, “Don’t expect anything new from the game; this is one for the fans”.

The Ancient City proves just how little FromSoftware has strayed from its design philosophy in the last 29 years. The game doesn’t modify the mechanics established in previous entries, despite the intervening six years and new console generation. The studio just kept honing its approach to designing first-person RPGs, never straying from its original vision, but instead refining aspects of its adventure – especially the combat mechanics. This can also be observed in the way it used (or recycled, perhaps) design ideas from different genres, like for the first-person adventure Echo Night and, even more evidently, in the 1998 RPG, Shadow Tower.

Still, the jump to a new, more powerful generation of console would still inspire FromSoftware to enhance the original design. This can be seen in the first PS2 game developed by the Japanese studio: Eternal Ring. A more Zelda-flavoured RPG, it learns some of the lessons from previous titles while introducing new concepts, many of which would be translated to King’s Field IV.

While clearly bigger and more complex than its predecessors, King’s Field IV still isn’t an open world RPG. It’s much more varied in tone, presenting forests and various open areas – a clear jump from the simple caves and underground lairs of the original. Still, the sequel keeps its foot firmly planted in the ‘hopeless desperation’ tone that the series had been known for.

Read more: Dark Souls | Examining the video game death instinct

King’s Field | FromSoftware’s debut paved the way for Dark Souls and Elden Ring (4)

Although simple-looking by modern standards, King’s Field was among the first polygonal 3D RPGs of its kind. Credit: FromSoftware.

Fit for a king

By 1994 standards, the original King’s Field could be considered revolutionary, especially for the Japanese market. Here came an RPG which wasn’t only entirely polygonal and in 3D, but also took lessons from western RPGs. In the mid 90s, Japan was known for the classic style of JPRGs by Square Enix or Sega, a style which would also be revitalised on the PS1. King’s Field, however, headed in a new and different direction, playing closer to Ultima Underworld or The Elder Scrolls: Arena rather than, say, Dragon Quest.

FromSoftware clearly loves desperation-ridden worlds, particularly given the bleak nature of the first environment it ever created, the Kingdom of Verdite. The anguish of Verdite is far removed from the cheerier façade of other classic mid-90s Japanese RPGs. Interacting with NPCs provides a stark reminder of how nigh-impossible the player’s mission is. It makes perfect sense, then, that when played 29 years later, the King’s Field series isn’t exactly approachable.

King’s Field’s protagonists find little help in such a despairing place, and the characters they meet only serve to underline the sense of hopelessness. One of the original game’s first missions involves finding the kidnapped son of a graveyard keeper. The mission ends with the player finding the son’s body, mutilated by a mummy. There’s no happy ending here.

If you decide to challenge the misery of the Kingdom of Verdite, you’ll have to make sure you don’t get discouraged too easily. Among the typical characters players meet on their journey, scorned warriors pray that their nightmare will end. One of those warriors will even ask Jean to kill them. It’s another tradition of FromSoftware’s Soulsborne titles, starting 29 years ago: the player is free to kill anyone and everyone they encounter.

Despite all the darkness, though, there’s still light to be found. While these moments are rare in the original King’s Field trilogy, it’s still possible to see light shining among huge trees after climbing a long staircase in King’s Field II. You’re taken from a dank, dimly-lit cave to a luscious forest in the fourth chapter. These moments of environmental storytelling are few and far between, perhaps for technical reasons, but they still work wonderfully in restoring a sliver of faith to the player.

The way FromSoftware has honed its skills and evolved over the past 29 years is quite unique in the gaming industry. Once the seeds were first planted in King’s Field, the studio has stuck to its roots; its design philosophy was applied to huge international success in Demon’s Souls (which switched to a third-person perspective), but the studio has always dealt in gradual upgrades rather than revolutions.

King’s Field | FromSoftware’s debut paved the way for Dark Souls and Elden Ring (5)

Unlike later games in the series, King’s Field’s action mostly takes place in crypts and dungeons. Credit: FromSoftware.

Abandon hope?

With the likes of Dark Souls, Sekiro: Shadows Die Twice and Elden Ring under its belt, FromSoftware’s RPGs are known today for being grim and unforgiving trips into darkness where players are constantly asked to improve their combat skills. As King’s Field fans have long known, though, the company’s games have always been like that.

Each of the studio’s subsequent games has excised the fat from the last, revisiting previous mechanics without changing them too much. The studio has also continuously connected the Dark Souls/Demon’s Souls universe back to King’s Field, so much so that it’s easy to consider them as one. They share magic rings, shortcuts to be unlocked, weapon durability, hidden traps, and common weapons like the Moonlight sword. Ever since 1994, the latter weapon has appeared in all the Soulsborne games – with the logical exception of the ancient Japan-set Sekiro.

From King’s Field onwards, FromSoftware proved that even when we experience most depressing and difficult moments of our lives, there’s still hope to be found. You won’t find it by simply waiting around; instead, you have to forge an iron will and remain steadfast against enemy attacks. You must resist any temptations that might make you stray from your path. Or, to put it more plainly, FromSoftware’s games are all about one thing: the need to “git gud”.

King’s Field | FromSoftware’s debut paved the way for Dark Souls and Elden Ring (2024)

FAQs

King’s Field | FromSoftware’s debut paved the way for Dark Souls and Elden Ring? ›

King's Field | FromSoftware's debut paved the way for Dark Souls

Souls
(fandom slang, video games) A loose series of dark fantasy action role-playing video games developed by FromSoftware, generally held as including Demon's Souls (2009), the Dark Souls trilogy (2011-2016), Bloodborne (2015), and Elden Ring (2022).
https://en.wiktionary.org › wiki › Soulsborne
and Elden Ring. Released in 1994, action RPG King's Field established the tone and style that would one day make FromSoftware an international powerhouse with Dark Souls and Elden Ring.

Is Kingsfield connected to Dark Souls? ›

Both FromSoftware franchises mirror each other in many ways, giving gamers the impression that King's Field is the Souls series's spiritual predecessor. Although King's Field isn't related to Dark Souls in story or lore, their similarities are too obvious to ignore.

Is Elden Ring like King's Field? ›

Elden Ring is peak Demon Souls which was peak Kings Field (FromSoftware 1994). The lack of gameplay and qol enhancements makes Kings Field a weird boring game, but after having playing the serie (I-IV) during the pandemic I can say that the scope and purpose of these games are the same.

Is there a connection between Dark Souls and Elden Ring? ›

There is no official connection between Dark Souls and Elden Ring. Dark Souls I – III occupy their own universe, and so do Elden Ring, Bloodborne, and Demon's Souls. That hasn't stopped fans from formulating their own theories, and if it's your headcanon that the two are connected, that's fine.

Why is Elden Ring so similar to Dark Souls? ›

Elden Ring , Bloodbourne , and Sekiro are made by Hidetaka Miyazaki ( creator of dark souls ) so yes those are TRUE SOULS - LIKE games . Their design is 100% identical , meaning that they could have built those games and then just said it was dark souls and you'd never notice the difference outside of sekiro.

Does Bloodborne connect to Dark Souls? ›

The Dark Souls universe is completely separate, and only shares similar themes, assets, or even straight up copy/pasted enemies because Miyazaki was a creatively bankrupt hack, and Sony wouldn't let them do a multiplatform follow up to DeS.

Is the ringed city from ds1? ›

Dark Souls III: The Ringed City is the second and last of the two downloadable content (DLC) packs for the 2016 action role-playing video game Dark Souls III.

Is Elden Ring a spiritual successor to Dark Souls? ›

In many ways, Elden Ring is a spiritual successor to the acclaimed Dark Souls series, but to call it a Souls game may be a bit of a misnomer.

Is Elden Ring easier than Dark Souls? ›

Elden Ring is on par with Dark Souls III with its initial difficulty but gets harder in the lategame as every boss becomes significantly faster or more tanky or both. Sekiro is a outliner, because it only allows parrying so if you're better at dodging, Elden Ring will be easier for you to handle.

Is Elden Ring a Dark Souls prequel? ›

Lore wise Elden Ring has nothing to do with the souls series. Miyazaki said that there will be no more dark souls sequels.

Did the creator of Dark Souls make Elden Ring? ›

Hidetaka Miyazaki, creator of Dark Souls, Bloodborne, Sekiro and Elden Ring, spoke to CNET and a handful of other journalists ahead of the release of the Elden Ring DLC. The Elden Ring DLC, Shadow of the Erdtree, comes out tomorrow, June 21. Read on as creator Hidetaka Miyazaki answers questions about the expansion.

Would I like Elden Ring if I never played Dark Souls? ›

Would this be a good start for me or should I play Dark Souls 1 - 3 first? Elden Ring is certainly the easiest, it also serves as sort of a "summary" of all previous souls games, so I'd say it's a good start.

Is Elden Ring and Bloodborne linked? ›

Although both Elden Ring and Bloodborne contain similarities in the figures of the Outer Gods and Great Ones, respectively, their roles in their game's lore are much different.

Are the Kings Field games connected? ›

Unlike the prior games in the series, King's Field: The Ancient City's plot is not connected to the ongoing narrative surrounding the conflict between Seath and Guyra and is a relatively standalone adventure.

Is there a connection between Dark Souls games? ›

All three Dark Souls games take place in the same world but at very different times and often in different places. Dark Souls one takes place primarily in Lordran at the very tail end of Gwyn's age of fire.

Is the Dark Souls 3 map interconnected? ›

Nope. It's a linear game.

Are Dark Souls plots connected? ›

How are all the Dark Souls games connected? The Dark Souls games are linked via the concept of the Age of Fire. The Age of Fire is the state of the world ushered in by Gwyn when he, with some help, put the Age of Dragons to an end by slaughtering them all.

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